DeepLight
Learning Illumination for Unconstrained Mobile Mixed Reality


Chloe LeGendre


Wan-Chun Ma


Graham Fyffe


John Flynn


Laurent Charbonnel


Jay Busch


Paul Debevec


Google Inc.

Click to view the paper.

Publication Links

Paper PDF.
Supplemental PDF.
Poster PDF.
Network diagram PDF.
Testing Data from our paper coming soon.

Abstract

We present a learning-based method to infer plausible high dynamic range (HDR), omnidirectional illumination given an unconstrained, low dynamic range (LDR) image from a mobile phone camera with a limited field of view (FOV). For training data, we collect videos of various reflective spheres placed within the camera's FOV, leaving most of the background unoccluded, leveraging that materials with diverse reflectance functions reveal different lighting cues in a single exposure. We train a deep neural network to regress from the LDR background image to HDR lighting by matching the LDR ground truth sphere images to those rendered with the predicted illumination using image-based relighting, which is differentiable. Our inference runs at interactive frame rates on a mobile device, enabling realistic rendering of virtual objects into real scenes for mobile mixed reality. Training on automatically exposed and white-balanced videos, we improve the realism of rendered objects compared to the state-of-the art methods for both indoor and outdoor scenes.

Example Images

Some images from the paper in higher resolution

Example 01 Diffuse

unseen input


real object


ground truth HDR IBL


ours


Hold-Geoffroy et al

Example 01 Metallic

unseen input


real object


ground truth HDR IBL


ours


Hold-Geoffroy et al

Example 02 Diffuse

unseen input


real object


ground truth HDR IBL


ours


Hold-Geoffroy et al

Example 02 Metallic

unseen input


real object


ground truth HDR IBL


ours


Hold-Geoffroy et al

Example 03 Diffuse

unseen input


real object


ground truth HDR IBL


ours


Gardner et al

Example 03 Metallic

unseen input


real object


ground truth HDR IBL


ours


Gardner et al

DeepLight at work


Google I/O Conference: Increasing AR Realism with Lighting with Wan-Chun Ma, Konstantine Tsotsos

Links

Environmental HDR in ARCore API.